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Computing, Music and Modern Languages

We follow an exciting and ambitious curriculum from Reception to Year 6. Each topic starts with a 'WOW!' experience, for example, an educational visit, visitors into school or special themed days. The children's learning is also celebrated with specific outcomes at the end of each topic. For example, we have created exhibitions, performed plays or organised sales. Teachers plan for cross curricular opportunities in English and Maths wherever possible. The year is peppered with curriculum days, such as an 'Arts' Day - "Our Wonderful World" is our most recent experience. These days provide pupils with an opportunity to examine a specific area in more detail, providing independent thinking and challenge.

Our Subject Leads work in teams so that they can share ideas and prepare and plan together for different subjects. Below are tabs for each group of subjects. For each of the subjects, we are developing our intent, implementation and impact statements to align with National Curriculum aims and with our school vision and aims.  In that way, the curriculum on offer to our Saint John's pupils is specific and relevant to each of them, ensuring that we grow their learning from their diverse roots, challenging them to reach up and reach out and preparing them for their lives in our community and beyond.


National Curriculum Aims

The National Curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology                                                                                                                                                              


While studying computing at Saint John’s we aim to give our pupils the life-skills that will enable them to embrace and utilise new technology in a socially responsible, caring and safe way in order to flourish.

We want our pupils to be able to operate in the 21st century workplace and we want them to know the career opportunities that will be open to them if they study computing.  We want children to become confident, independent users of computing technologies, gaining enjoyment from their activities. We want the use of technology to support learning across the entire curriculum and to ensure that our curriculum challenges every child.  Not only do we want them to be digitally literate and competent end-users of technology but through our computer science lessons we want them to develop creativity, resilience and problem-solving and critical thinking skills. We want our pupils to have a breadth of experience to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.


At Saint John’s, computing is taught in discreet computing lessons. The computing curriculum is delivered through the iCompute scheme of work:

  • Three units to be taught in Computing throughout the year in line with a two-week timetable
  • Some flexibility regarding which units are taught, as long as over the course of the year, each of the computing areas of learning will be visited – Information Technology, Computer Science and Digital Literacy
  • eSafety is a theme which runs through every unit as well as highlighted on national events – e.g. Safer Internet Day

The iCompute scheme has been closely referenced against the 2014 National Curriculum attainment targets in order to ensure progression and coverage.  Having discreet lessons means that the children are able to develop depth in their knowledge and skills over the duration of each of their computing units. Where appropriate, meaningful links will be made between the computing curriculum and the wider curriculum. In computing lessons, children will use either iPads or laptops in order to access a range of apps and software. Discreet computing lessons will focus on the curriculum skills of information technology, digital literacy and computer science.

Computing Plan


Key Stage 1:


Small units of work that can be used as part of continuous provision

  • iCan activities
  • iMake activities
  • iSafe activities

Year 1: 

  • iAlgorithm – unplugged activities to support understanding of algorithms
  • iSafe – eSafety
  • iDraw – exploring digital art
  • iModel – introduction of modelling
  • iProgram – programming physical and virtual toys
  • iWrite – creating, manipulating and storing digital text
  • iData – introduction to data representation

Year 2:

  • iProgram (1) – Creating simple animations
  • iPub – creating interactive eBooks
  • iBlog – writing and responding using blogs
  • iSearch – Using the web to find things out
  • iAnimate – Introduction to animation
  • iDo Mail – Introduction to email
  • iProgram(2) – Programming with ScratchJr
  • iSafe - eSaftey

Lower Key Stage 2

Year 3:

  • iProgram (1) – games and animation development
  • iProgram (2) – Robotics with WeDo LEGO
  • iSafe – eSafety
  • iConnect – internet and World Wide Web incl. searching
  • iPodcast – Audio editing with Podcasts
  • iSimulate – Exploring computer simulations
  • iData – Introducing databases
  • iNetwork – Introducing networks

Year 4:

  • iProgram (1) – Making shapes and navigating mazes
  • iProgram (2) – Robotics with LEGO WeDo
  • iProgram (3) – Programming puzzles and LightBot
  • iProgram (4) – Programming with Scratch
  • iAlgorithm – unplugged activities developing computational thinking
  • iSafe – Being safe, responsible digital citizens
  • iAnimate – Introduction to animation
  • iMail – Communicating and collaborating via email
  • iData – Introduction to data representation

Upper Key Stage 2

Year 5:

  • iProgram (1) – Designing and developing computer games
  • iWeb – Remixing and creating web content using HTML
  • iProgram (2) – Designing and developing multi-level X-Box games
  • iSafe – Becoming safe and responsible digital citizens
  • iDraw – Graphical drawing
  • iCrypto – Data and cryptography
  • iModel – 3D graphical modelling

Year 6:

  • iProgram (1) – Designing and developing computer games
  • iProgram (2) – Designing and developing 3D animations
  • iApp (1 & 2) – Designing and developing Apps
  • iSafe – Staying safe in a digital world
  • iData – Introducing spreadsheets
  • iModel – 3D graphical modelling
  • iNetwork – Networks, data and creating web content